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Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
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No Bitcoin Billionaire for Android?

I saw my brother playing this on his ipad, and i thought it was pretty cool, but i couldn't find it in the playstore. Does anyone know if it will come out for android? thanks!
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Free iOS and Android Game Bitcoin Billionaire Gameplay

Free iOS and Android Game Bitcoin Billionaire Gameplay submitted by Marko_YouTube to YouTubeGamers [link] [comments]

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submitted by citda to BitcoinBillionairehk [link] [comments]

JAY-Z’s Music Streaming Service TIDAL Purchased $7 Million Worth of SENSO Tokens

JAY-Z’s Music Streaming Service TIDAL Purchased $7 Million Worth of SENSO Tokens

https://preview.redd.it/yurv3juyekj51.png?width=1140&format=png&auto=webp&s=d0105bc2404756bba537b5bc703e69ad75c7ef72
TIDAL, high-fidelity music and video streaming service owned by JAY-Z, Lil Wayne, Rihanna, Calvin Harris, Daft Punk, and Chris Martin, has purchased $7 million worth of SENSO. This ERC-20 token functions as the in-platform token of Sensorium Galaxy — a social VR platform that allows users to communicate in a new way, attend concerts, dance performances in a virtual alternate universe.
This sizable purchase is the result of an exclusive partnership agreement signed between the companies to enable artists on TIDAL to stream their content in the Sensorium Galaxy. “Our relationship with Sensorium provides TIDAL with the opportunity to gain exclusive rights for its stellar artist roster to have their shows and music broadcast exclusively within Sensorium’s themed virtual entertainment worlds,” says TIDAL COO Lior Tibon.
As its name suggests, the Sensorium Galaxy consists of multiple worlds that serve as content hubs. The public launch of the platform is scheduled for the first half of 2021 with the release of two worlds: Prism and Motion. By immersing themselves with a VR headset, users can explore these different locations, socializing with other participants and attending events organized by the leaders of the entertainment industry. To ensure that everyone gets a chance to join Sensorium Galaxy, the platform will also be available for PC, Android, and iOS devices.
The collaboration between Sensorium Galaxy and TIDAL is one step forward in the development of the platform, which already counts on the support of Yann Pissenem, founder of Ushuaïa Ibiza and Hï Ibiza nightclubs, and the dance superstar Sergei Polunin.
Sensorium Galaxy works with Unreal Engine 4 to offer AAA graphics in a virtual reality set up. Platform developers also leverage artificial intelligence so that avatars can learn from users and subsequently exist autonomously, attending specific events, or establishing contacts with other participants based on the user’s preferences. The use of AI is a distinctive aspect of Sensorium Galaxy, as it could potentially help users achieve “digital immortality.”
At the core of Sensorium Galaxy are SENSO — ERC-20 tokens that function as currency inside the virtual ecosystem. With these tokens, users can purchase tickets to multiple activities, premium subscriptions, and add-ons to customize their avatars. The company plans to acquire over 1.8 million users by 2022.
To date, SENSO is listed on renowned cryptocurrency exchanges, such as Bittrex, KuCoin, Bitcoin.com and HitBTC.
Sensorium Corporation, the technology company behind this development, was founded in 2018 by billionaire Mikhail Prokhorov and has so far attracted over $100 million in private investments. In a recent interview with Forbes, Prokhorov outlined the huge potential of combining VR and AI technologies to “fix” what he described as a crisis in the current digital communications landscape. “The combination of VR and AI creates unique opportunities for developing new platforms where users can seamlessly interact with the virtual environments and between each other. We are confident that the development of a new way of communication in virtual setups, along with the limitless possibilities for individual and collective self-realization in those digital environments, will result in massive business opportunities”
In this regard, Tibon adds that “the Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way.”
Source
submitted by james14cunningham to ICOAnalysis [link] [comments]

JAY-Z’s Music Streaming Service TIDAL Purchased $7 Million Worth of SENSO Tokens

JAY-Z’s Music Streaming Service TIDAL Purchased $7 Million Worth of SENSO Tokens

The Sensorium $SENSO wallet is now open and the $BTC-SENSO and $ETH-SENSO markets will begin trading shortly on http://global.bittrex.com. For more information visit: https://sensoriumxr.com/senso-token
TIDAL, high-fidelity music and video streaming service owned by JAY-Z, Lil Wayne, Rihanna, Calvin Harris, Daft Punk, and Chris Martin, has purchased $7 million worth of SENSO. This ERC-20 token functions as the in-platform token of Sensorium Galaxy — a social VR platform that allows users to communicate in a new way, attend concerts, dance performances in a virtual alternate universe.
This sizable purchase is the result of an exclusive partnership agreement signed between the companies to enable artists on TIDAL to stream their content in the Sensorium Galaxy. “Our relationship with Sensorium provides TIDAL with the opportunity to gain exclusive rights for its stellar artist roster to have their shows and music broadcast exclusively within Sensorium’s themed virtual entertainment worlds,” says TIDAL COO Lior Tibon.
As its name suggests, the Sensorium Galaxy consists of multiple worlds that serve as content hubs. The public launch of the platform is scheduled for the first half of 2021 with the release of two worlds: Prism and Motion. By immersing themselves with a VR headset, users can explore these different locations, socializing with other participants and attending events organized by the leaders of the entertainment industry. To ensure that everyone gets a chance to join Sensorium Galaxy, the platform will also be available for PC, Android, and iOS devices.
The collaboration between Sensorium Galaxy and TIDAL is one step forward in the development of the platform, which already counts on the support of Yann Pissenem, founder of Ushuaïa Ibiza and Hï Ibiza nightclubs, and the dance superstar Sergei Polunin.
Sensorium Galaxy works with Unreal Engine 4 to offer AAA graphics in a virtual reality set up. Platform developers also leverage artificial intelligence so that avatars can learn from users and subsequently exist autonomously, attending specific events, or establishing contacts with other participants based on the user’s preferences. The use of AI is a distinctive aspect of Sensorium Galaxy, as it could potentially help users achieve “digital immortality.”
At the core of Sensorium Galaxy are SENSO — ERC-20 tokens that function as currency inside the virtual ecosystem. With these tokens, users can purchase tickets to multiple activities, premium subscriptions, and add-ons to customize their avatars. The company plans to acquire over 1.8 million users by 2022.
To date, SENSO is listed on renowned cryptocurrency exchanges, such as Bittrex, KuCoin, Bitcoin.com and HitBTC.
Sensorium Corporation, the technology company behind this development, was founded in 2018 by billionaire Mikhail Prokhorov and has so far attracted over $100 million in private investments. In a recent interview with Forbes, Prokhorov outlined the huge potential of combining VR and AI technologies to “fix” what he described as a crisis in the current digital communications landscape. “The combination of VR and AI creates unique opportunities for developing new platforms where users can seamlessly interact with the virtual environments and between each other. We are confident that the development of a new way of communication in virtual setups, along with the limitless possibilities for individual and collective self-realization in those digital environments, will result in massive business opportunities”
In this regard, Tibon adds that “the Sensorium Galaxy is a next-generation platform for entertainment consumption which will elevate the connection fans have with their favorite artists and bring the artist’s vision to life in a new and exciting way.”
Source
submitted by james14cunningham to CryptoNews [link] [comments]

I recently recounted the history of the block size controversy for someone and thought I'd repost it here

Bitcoin development was initially led by an anonymous figure named Satoshi Nakamoto who created the project "Bitcoin: a Peer-to-peer Electronic Cash System"
The project mostly languished in obscurity until in late 2010 it was revealed that Bitcoin was being used to evade the ban on Wikileaks contributions. (A good summary of Bitcoin's early history can be found here.)
Satoshi was opposed to Bitcoin being used for something as controversial as funding Wikileaks, and in one of his last messages, wrote "It would have been nice to get this attention in any other context. WikiLeaks has kicked the hornet's nest, and the swarm is headed towards us." (link). Satoshi vanished shortly thereafter.
When Satoshi disappeared, he left the project effectively in the control of Gavin Andresen, one of the early contributors to the project. Gavin has been characterized as something of a naive academic. It wasn't long before Gavin had been approached by the CIA and agreed to visit and do a presentation. So we know that Bitcoin was on the CIA's radar by 2011.
Bitcoin-as-introduced had an Achilles heel. To prevent a specific kind of denial-of-service attack, Satoshi had added a "block size limit" to prevent flooding attacks. Satoshi's plan was to raise the limit as usage increased. Satoshi and the early Bitcoiners such as myself did not envision that the limit might itself be a vulnerability. A near-complete history of the block size limit controversy is here. I'll attempt to summarize my experience with some references.
Now it's almost 2020, and by now we've all become much more attuned to the scope of what three-letter-agencies have been doing to manipulate social media platforms. But in 2012 that was tinfoil-hat stuff across most of the internet.
In 2012, the Bitcoin subreddit was one of the key places people went for discussion about what was happening in Bitcoin. That, and the bitcointalk forum. The history of what happened has been well documented with sources in places like here and here.
The TLDR is
Throughout all of this, Blockstream steadfastly argued that it didn't control the Bitcoin Core software. Blockstream pointed to Chaincode Labs who funded several key bitcoin developers and the MIT Media Labs "Digital Currency Initiative" who funded Gavin, Cory, and Wladimir. Gavin and Wladimir in particular had the authority to merge changes into the Bitcoin Core software and as such effectively could decide what did and did not go into the software. As an ostensibly academic organization, Gavin and Wladimir etc could act with intellectual honesty and without coercion.
Except Gavin left the Digital Currency Initiative in 2017, saying that while he wasn't pressured to quit, he "didn't want to feel obligated to any person or organization."
Fast forward to 2019, and we learn the fascinating news that the MIT Media Labs were funded in part by none other than Jeffrey Epstein, who it turns out just so happened to be a staunch advocate of the Blockstream approach. So really, Bitcoin development was corralled: Blockstream was paying a bunch of devs, and Blockstream-Friendly MIT Media Labs were paying the others.
If you're still reading this, you probably wonder what it is about the Blockstream strategy that is so "bad." Aren't they just proposing a different way to solve Bitcoin's problems?
The original idea for Bitcoin was a "peer to peer cash system" - - the idea being that if Alice wants to buy something from Bob, she can just give him some tokens - - just like cash.
The new vision of bitcoin promoted by Blockstream and Core is "store of value". Under this model, you buy Bitcoins like you might speculate on gold - you buy some and you hold it. Later, if you want to purchase something, you sell your Bitcoins for some other payment method (or use an IOU against a deposit, just like a bank), and use that for purchases.
It should be apparent after a moment of thought that the original concept (Alice hands Bob some cash which Bob can then spend how he likes) is vastly more disruptive than the model in which Alice buys Bitcoin on a government-regulated exchange, holds them hoping they'll appreciate in value, and then sells them for Euros or dollars. In model one, the currency is essentially outside the domain of gatekeepers, and could completely disintermediate the entire existing financial system just like Napster for money. In model two, Bitcoin is no more disruptive than shares of a gold fund.
submitted by jessquit to btc [link] [comments]

IQ stock broker is a Forex & bitcoin Company in USA Founded in 2012 by a team of highly motivated professionals who are very passionate about trading on the world’s financial market, and are keen on empowering

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submitted by IQstockbroker to u/IQstockbroker [link] [comments]

r/Bitcoin recap - December 2019

Hi Bitcoiners!
I’m back with the 36th monthly Bitcoin news recap.
For those unfamiliar, each day I pick out the most popularelevant/interesting stories in Bitcoin and save them. At the end of the month I release them in one batch, to give you a quick (but not necessarily the best) overview of what happened in bitcoin over the past month.
You can see recaps of the previous months on Bitcoinsnippets.com
A recap of Bitcoin in December 2019
Adoption
Development
Security
Mining
Business
Education
Regulation & Politics
Archeology (Financial Incumbents)
Price & Trading
Fun & Other
submitted by SamWouters to Bitcoin [link] [comments]

Daily analysis of cryptocurrencies 20191016(Market index 40 — Fear state)

Daily analysis of cryptocurrencies 20191016(Market index 40 — Fear state)

https://preview.redd.it/58bwse6lwvs31.jpg?width=1200&format=pjpg&auto=webp&s=e6f8fed2319f4afbc85fad586908bdbc950baf19

NBA-China Scandal Crashes Nike Sneaker-Backed Crypto Token Price As Reuters reports on Oct. 16, an anonymous trader’s Weibo post from earlier this month had shone a spotlight on an apparent 10% crash in the price of crypto tokens backed by Nike’s Air Jordan sneakers on 55.com, a United States-based exchange. “It’s clear sneaker speculators were pulling money out of the market,” the trader told Reuters. He interpreted the market response in the context of Chinese netizens’ anger over a now-notorious tweet from Houston Rockets general manager Daryl Morey, in which he declared solidarity with anti-government, anti-Beijing protesters in Hong Kong.
Foxconn Founder: Libra Can ‘Converge’ With China’s Digital Currency In Taiwan Terry Gou, Taiwan’s richest man and the founder of manufacturing giant Foxconn, wants the island to roll out the red carpet for Facebook’s Libra cryptocurrency project. In a recent, little-noticed speech, the billionaire and one-time presidential candidate said Taiwan could boost its status as an international financial hub by embracing Libra, rather than approaching the project with skepticism as other governments have done. Gou also suggested the island could connect Libra, if and when it launches, with the digital currency being developed by the People’s Bank of China.
Ex-CFTC Chairman Proposes Digital Dollar, A Government-Sanctioned Blockchain Protocol Former Commodity Futures Trading Commission (CFTC) chairman Christopher Giancarlo, who had parted ways with the regulator this summer, published an article, named “We Sent a Man to the Moon. We Can Send the Dollar to Cyberspace,” stating that Washington should edge out rivals with a regulated platform for trading greenbacks via blockchain. “We propose a digital dollar — a government-sanctioned blockchain protocol, created and maintained by an independent nongovernmental group but administered by banks and other trusted payment organizations,” his words read.
SEC Restarts Clock On Proposed ‘Bitcoin and T-Bills’ ETF According to a public filing published on Oct 15, investment management firm Wilshire Phoenix and NYSE Arca filed an amendment to their ETF proposal earlier this month to address issuance and redemption for the securities and the listing trading of the fund’s shares. Coinbase Custody will act as the custodian for the bitcoin held by the trust, according to the filing. The notice of Oct 15 says Coinbase will provide attestations confirming the amount of Bitcoin it holds within five business days of the trust’s monthly rebalancing, adding a detail not present in the original filing.

Encrypted project calendar(October 16, 2019)

BTC/Bitcoin: The 2019 Blockchain Life Summit will be held in Moscow, Russia from October 16th to 17th. MIOTA/IOTA: IOTA (MIOTA) IOTA will host a community event on the theme of “Technology Problem Solving and Testing IoT Devices” at the University of Southern California in Los Angeles on October 16. ETH/Ethereum: Ethereum launches Istanbul (Istanbul) main network upgrade, this main network upgrade involves 6 code upgrades. QTUM/Qtum: Qtum (QTUM) Qtum main network hard fork is scheduled for October 16. (CRYPTO): and 1 other 16 October 2019 Supply Chains Unblocked Supply Chains Unblocked in London from 9:30 AM — 6 PM. Binance Coin (BNB): 16 October 2019 Singapore Meetup “Bring your friends to come along with, & it will be FUN! With snacks and drinks.” IoTeX (IOTX): 16 October 2019 Mainet Beta “The next evolution of IoTeX blockchain, secure IoT hardware, and decentralized identity is coming October 16 — mark your calendars.” Selfkey (KEY): 16 October 2019 Corporate Wallet Release “Soon, wallet users will be able to manage corporate profiles and identity attributes.” Cardano (ADA): 16 October 2019 Washington D.C. Meetup “Nathan Kaiser, Chairperson of the Cardano Foundation, will join the community in Washington DC on Oct 16, and talk about the recent

Encrypted project calendar(October 17, 2019)

Holo (HOT): 17 October 2019 Redgrid AMA “Join us for the AMA with RedGrid on October 17th. Submit your questions before the AMA on our Holochain Dev Forum.” IOST (IOST): 17 October 2019 Breeding Competition Ends “Join IOST 2nd Breeding Competition by @FishChainGame now! The competition only lasts till 17 Oct” Aragon (ANT): 17 October 2019 Seoul Meetup “You are invited to join @licuende for a meetup and presentation on ‘Aragon and DAOs: What’s next after ICOs and DeFi?’” Skycoin (SKY): 17 October 2019 NYC Skywire Meetup NYC Skywire Mainnet Meetup in NYC from 6–8 PM. Horizen (ZEN): 17 October 2019 Weekly Insider Team updates at 3:30 PM UTC/ 11:30 AM EDT: Engineering, Node network, Product/UX, Helpdesk, Legal, BD, Marketing, CEO Closing thoughts, AMA. AE/Aeternity: Aeternity (AE), held by members of the DCARPE Alliance, will be held in New York on October 17. PYC/Privacy Chian: The Privacy Chian (PYC) BiKi platform will open the PYC recharge and withdrawal at 15:00 on October 17th and open the PYC/USDT trading pair transaction on October 18th at 5:00. FBT/Fanbi: Fanbi (FBT) BKEX Global will launch FBT on October 17, 2019, Singapore at 15:00, open trading pair: FBT/USDT. MFCC/Marsfarmer: Marsfarmer (MFCC) CoinW will start MFCC recharge on October 15th from 16:00 to October 17th at 16:00, and officially open MFCC/CNYT transaction in potential area on October 17th at 16:00. GT/Gatechain Token: The Gatechain Token (GT) GateChain test network will be released on October 17.

Encrypted project calendar(October 18, 2019)

BTC/Bitcoin: The SEC will give a pass on the VanEck/SolidX ETF on October 18th and make a final decision HB/HeartBout: HeartBout (HB) will officially release the Android version of the HeartBout app on October 18. OKB (OKB): 18 October 2019 Rotterdam Meetup “Meet us in Rotterdam on 18 Oct as we partner up with Crypto010 Meetup to bring you a talk on ‘Decentralized Finance’.” HeartBout (HB): 18 October 2019 Android Version “18th of October 2019 will be officially released Android version of HeartBout app.” BTU Protocol (BTU): and 2 others 18 October 2019 Paris Blockchain Summit The event will gather major international key players of the Blockchain ecosystem including well-known influencers, investors, government. YDS/YDS Blockchain: YDS Blockchain (YDS) ZG.COM will open YDS’s currency and coin transfer business at 14:00 on October 18th, and open the YDS/USDT transaction pair at 19:00 on October 19th. BTU/BTU Protocol: The BTU Protocol (BTU) Paris Block Summit will be held on October 18. EWS/EWS Token: EWS Token (EWS) EXX will open the EWS recharge business at 10:18 on October 15th, Hong Kong time. It is expected to open the EWS/ETH trading market at 10:18 on October 18, Hong Kong time. SIN/SIN Token: The SIN Token (SIN) BiKi platform will open SIN’s recharge and withdrawal at 18:00 on October 18th, and open the SIN/USDT trading pair transaction on October 21st at 5:00.

Encrypted project calendar(October 19, 2019)

PI/PCHAIN Network: The PCHAIN (PI) backbone (Phase 5, 82 nodes, 164, 023, 802 $ PI, 7 candidates) will begin on October 19. LINK/ChainLink: Diffusion 2019 will be held in Berlin, Germany from October 19th to 20th DeepBrain Chain (DBC): 19 October 2019 (or earlier) Deploy Main Chain “Deploy Main Chain,” during the third week of October. General Event (CRYPTO): and 1 other 19 October 2019 Free State Blockchain “This “unconference” style event brings together some of the top financial tech innovators, researchers, company leaders, and other…” PCHAIN (PI): 19 October 2019 Main Chain Voting “Main chain: Epoch 5, 82 nodes, 164,023,802 $PI, 7 Candidates, voting will start on Oct. 19th.” Nash Exchange (NEX): 19 October 2019 Nash Anniversary Nash will present their work from the third quarter of 2019. Team members will be present and to answer your questions in person.

Encrypted project calendar(October 20, 2019)

GameCredits (GAME): 20 October 2019 (or earlier) Mining Reward Drop GameCredits mining reward will be cut in half at block 2519999 (~October 20). This will be the 4th halvening of the GAME mining reward! Aeternity (AE): 20 October 2019 Starfleet 3 App Deadline #Starfleet3 is happening in Malta and you have by October 20th to apply! FN/IPFS&Filenet: IPFS&Filenet (FN) will be launched on the UP project Filenet (FN). The UP subscription time is from 14:00 on October 20, 2019 to 18:00 on October 20, 2019.

Encrypted project calendar(October 21, 2019)

KNC/Kyber Network: The official online hackathon of the Kyber Network (KNC) project will end on October 21st, with more than $42,000 in prize money. Horizen (ZEN): 21 October 2019 Sidechains Alpha Release Horizen releasing the alpha version of industry first decentralized and unfederated sidechains. Horizen (ZEN): 21 October 2019 Updated Whitepaper Horizen releasing an updated whitepaper. Kuverit (KUV) : IDAX will list #Kuverit (KUV) and open trading for KUV/BTC trading pair. is going to be listed on 21 Oct, at 10:00 am (UTC+8).

Encrypted project calendar(October 22, 2019)

ZRX/0x: The 0x protocol (ZRX) Pantera blockchain summit will be held on October 22. Locus Chain (LOCUS): 22 October 2019 Public Test Begins Public test runs for three days from October 22nd to October 24th.

Encrypted project calendar(October 23, 2019)

MIOTA/IOTA: IOTA (MIOTA) IOTA will host a community event on October 23rd at the University of Southern California in Los Angeles with the theme “Connecting the I3 Market and Experiencing Purchase and Sales Data.” BTC/Bitcoin: The WBS World Blockchain Summit (Middle East) will be held in Dubai from October 23rd to 24th. Cardano (ADA) and 1 other: 23 October 2019 WBS Dubai “One of a kind gathering of 500+ curated & pre-qualified investors, CEOs, CIOs, CTOs, Heads of Blockchain, Chief Digital Officers CloakCoin (CLOAK): 23 October 2019 (or earlier) CloakCoin Competition “CloakCoin competition : solve the CloakCoin ENIGMA transaction, 3rd round.” Loom Network (LOOM): 23 October 2019 Singapore Meetup “Unstack the Stack Series: Loom Network” from 6:30–8:30 PM (SST).

Encrypted project calendar(October 24, 2019)

BCN/Bytecoin: Bytecoin (BCN) released the hidden amount of the Bytecoin block network on October 24. Horizen (ZEN): 24 October 2019 Weekly Insider Team updates at 3:30 PM UTC/ 11:30 AM EDT: Engineering, Node network, Product/UX, Helpdesk, Legal, BD, Marketing, CEO Closing thoughts, AMA.

Encrypted project calendar(October 25, 2019)

ADA/Cardano: Cardano (ADA) The Ada community will host a community gathering in the Dominican Republic for the first time on October 25.

Encrypted project calendar(October 26, 2019)

KAT/Kambria: Kambria (KAT) Kambria will host the 2019 Southern California Artificial Intelligence and Data Science Conference in Los Angeles on October 26th with IDEAS. BTC/Bitcoin: CoinAgenda Global Summit will be held in Las Vegas from October 26th to 28th

Encrypted project calendar(October 28, 2019)

LTC/Litecoin: Litecoin (LTC) 2019 Litecoin Summit will be held from October 28th to October 29th in Las Vegas, USA BTC/Bitcoin: Mt.Gox changes the debt compensation plan submission deadline to October 28 ZEC/Zcash: Zcash (ZEC) will activate the Blossom Agreement on October 28th

Encrypted project calendar(October 29, 2019)

BTC/Bitcoin: The 2nd World Encryption Conference (WCC) will be held in Las Vegas from October 29th to 31st.

Encrypted project calendar(October 30, 2019)

MIOTA/IOTA: IOTA (MIOTA) IOTA will host a community event on October 30th at the University of Southern California in Los Angeles on the topic “How to store data on IOTA Tangle.”

Encrypted project calendar(November 1, 2019)

INS/Insolar: The Insolar (INS) Insolar wallet and the redesigned Insolar Block Explorer will be operational on November 1, 2019.

Encrypted project calendar(November 6, 2019)

STEEM/Steem: The Steem (STEEM) SteemFest 4 conference will be held in Bangkok from November 6th to 10th.

Encrypted project calendar(November 8, 2019)

BTC/Bitcoin: The 2nd Global Digital Mining Summit will be held in Frankfurt, Germany from October 8th to 10th.

Encrypted project calendar(November 9, 2019)

CENNZ/Centrality: Centrality (CENNZ) will meet in InsurTechNZ Connect — Insurance and Blockchain on October 9th in Auckland.
https://preview.redd.it/39wxh8xnwvs31.png?width=504&format=png&auto=webp&s=a4eb808860157a8fdf89a36ec74765b2af7bd628

Yesterday, we discussed the chances of a possible rebound in bitcoin if it breaks the $8,400 resistance against the US Dollar. However, BTC price struggled to climb above the $8,400 resistance area. As a result, there was a fresh decline below the $8,300 level. Moreover, there was a break below the key $8,200 support area and the 100 hourly simple moving average.
Finally, the price traded below the $8,100 level and formed a new weekly low near $8,062. It is currently consolidating losses above the $8,100 level. Besides, it traded above the 23.6% Fib retracement level of the recent decline from the $8,386 high to $8,062 low. An immediate resistance is near the $8,200 level (the recent key support). The next resistance is near the $8,220 level and the 50% Fib retracement level of the recent decline from the $8,386 high to $8,062 low.
However, the main resistance for bitcoin is near the $8,300 level and the 100 hourly SMA. Furthermore, there is a key declining channel forming with resistance near $8,350 on the hourly chart of the BTC/USD pair. Therefore, a successful break above the channel resistance and a follow through above $8,400 is must for a decent recovery in the near term.
On the downside, there are not many supports up to $8,000. If the bears gain strength, they may perhaps succeed in clearing the $8,000 support area. The next major support is near the $7,800 level, below which the price is likely to head towards the $7,500 zone.
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Для удобства пользователей все игры распределены по группам, что подтверждает профессионализм администрации заведения:
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  • Прочие.

Ассортимент игровых автоматов

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Все действия с проведением платежей, выводом денежных средств, активация бонусов происходит через раздел «Касса». Для игроков представлен большой выбор платежных систем, через которые можно внести депозит или вывести выигрыш. Например: Bitcoin, EcoPayz, Maestro, MasterCard, Neteller, QIWI, Skrill, Visa, WebMoney, Yandex Money и другие. Минимальная сумма для внесения платежа (и получения приветственного бонуса) составляет всего 500 рублей. О бонусах расскажем далее. Отметим, что в Зиг Заг казино можно играть на биткоины.
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ЗигЗаг777 казино бонусы

Для новых игроков в ZigZag777 казино подготовлен приветственный пакет бонусов. Он включает в себя:
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  2. Еженедельный возврат средств в размере 15% до 150 000 рублей. При том вейджер минимальный, в сравнении с другими заведениями.
Данные бонусы дарят игрокам преимущество перед казино и выиграть существенную сумму станет гораздо проще.

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Турниры в ZigZag777

На игровых площадках со временем становиться скучно, если там нельзя поучаствовать в турнире. К счастью, в ZigZag777 всегда есть актуальные турниры, до участия в которых допускаются все зарегистрированные клиенты, делающие ставки на реальные средства. Перед тем, как вступить в борьбу за большой призовой фонд соревнования, необходимо учесть следующие моменты:
  1. Сроки проведения турнира.
  2. Размер минимальной ставки и размер минимального депозита;
  3. Слоты, которые подходят для участия.
  4. Способ формирования призового фонда.
  5. Как распределяются средства среди победителей.
О результатах турнира игроки узнают из турнирной таблицы, или рассылки.
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ZigZag777 Casino

ZigZag777 Casino
ZigZag777 Casino – топовое лицензионное казино с поддержкой азартных игр на рубли. Широкий ассортимент развлечений покорит сердца самых опытных и требовательных игроков, а моментальный вывод выигрышей делает ЗигЗаг777 казино легендой мира гемблинга. Трепетное отношение к каждому игроку, современные технологии, используемые при работе сайта, щедрые бонусы, выгодная система лояльности – повышают рейтинг онлайн казино на всех авторитетных гемблинг-ресурсах до максимума. ZigZag777 казино позволяет играть не только в браузере с компьютера, но и с мобильных устройств. Так же имеется скачиваемая версия.

Как играть в ZigZag777 Casino

Первое, что необходимо знать – для игры на деньги потребуется создать аккаунт и подтвердить учетную запись с помощью электронной почты. Однако, для того чтобы сыграть в игры в демо-режиме и выбрать для себя подходящую стратегию – аккаунт не требуется. Исключением являются игры с живым дилером.
Администрация заведения с заботой относится ко всем своим игрокам и сделала возможным играть в ZigZag777 Casino с мобильных или планшетных устройств, что позволит наслаждаться азартными играми в любой точке мира, где присутствует мобильная связь.

Официальный сайт ЗигЗаг777 казино

Официальный сайт ЗигЗаг777 казино выполнен в ярком, красочном, жизнерадостном стиле. В то же время все элементы выглядят аккуратно и не раздражают зрение. Каждая кнопочка, текст, линии и анимация – гармонично вписываются в дизайн. Любое действие на сайте заведения предполагает логичность и быстроту обработки запроса. На главной странице мы можем найти список всех действующих акций и турнирную таблицу с чемпионами регулярной кеш гонки, категории с азартными играми, сведения о лицензии и многое другое.
Обратим внимание на техническую составляющую сайта заведения. Новейшие технологии обработки данных позволяют моментально реагировать на действия посетителей, а идеально оптимизированные элементы не нагружают компьютер и не «съедают» лишний трафик. Это особенно ощущается при игре с мобильных устройств.
Ресурс интернациональный и переведен на 8 языков, в том числе на русский. Следующие языки присутствуют в интерфейсе: Английский, Русский, Немецкий, Норвежский, Португальский, Турецкий, Финский, Шведский. Так же реализована система определения локации пользователя, что позволяет ресурсу автоматически определять местоположение посетителя и загружать ту языковую версию, которую понимает пользователь.

Регистрация в ZigZag 777 Casino

Как мы уже говорили ранее – нет ничего проще, чем пройти регистрацию в ЗигЗаг777 казино. Это можно сделать двумя способами:
  1. Создать аккаунт с помощью простой регистрационной формы, в которой необходимо ввести реальные данные. Данная процедура не займет более 3 минут Вашего времени.
  2. Присоединиться с помощью социальных сетей в которых у вас есть учетная запись.
Созданная учетная запись позволит пользователю участвовать в играх на реальные деньги, еженедельных турнирах, системе лояльности игроков и постоянно пользоваться щедрыми бонусами. Отдельно отметим, что бонусная политика в ЗигЗаг777 казино весьма выгодная для игроков, но об этом чуть позже.

Зеркало ЗигЗаг777 казино

РКН не дремлет и каждый день в блокировку попадают даже такие достойные заведения. На этот случай у нас на сайте всегда найдется актуальное зеркало ЗигЗаг777 казино. Играйте только в проверенных казино с высшим рейтингом. Удачи и огромных выигрышей!

Мобильная версия

Чтобы игра в казино не ограничивалась только времяпрепровождением за компьютером, клиентам портала предлагается мобильная версия онлайн-казино ЗигЗаг777. С ее помощью можно запускать любимые слоты, пополнять счет и выводить средства, доступны акции и другие интерактивы. Если вы обладатель телефона или планшета с операционной системой Android, то можно скачать специальное приложение, разработанное казино. Это ускорит загрузку игр и поможет обходить блокировки.

Игры ЗигЗаг777 казино

Ошеломляющий ассортимент развлечений встретит игроков. В онлайн казино ZigZag777 любой гемблер найдет себе именно то, что сможет его порадовать, а именно: игры с живыми дилерами, карточные игры, классические игровые автоматы, современные красочные слоты или рулетки в интернете. Даже все категории игр сложно перечислить – их здесь тысячи. Десятки официальных мировых провайдеров представляют свои развлечения.
Для удобства пользователей все игры распределены по группам, что подтверждает профессионализм администрации заведения:
  • Популярные. В данном разделе вы встретите самые популярные азартные игры от провайдеров. Возможно для себя так же сможете что-то подобрать.
  • Новые. Из названия понятно, что в этом разделе нас встретят все новинки мирового онлайн-гемблинга. По личному опыту могу сказать, что именно в слотах из «новинок» были самые большие выигрыши.
  • Слоты. Собраны все игровые автоматы и отсортированы в алфавитном порядке.
  • Рулетки. Пожалуй, мой самый любимый раздел. Не знаю кто как относится к рулеткам, но если по-настоящему желаете проверить удачу – добро пожаловать.
  • Прочие.

Ассортимент игровых автоматов

ZigZag777 Casino – ведущий представитель азартного мира, благодаря огромнейшему разнообразию провайдеров. На сайте присутствуют такие гиганты игрового мира как: Amatic, BetSoft, Endorphina, Ezugi, Genesis Gaming, Habanero, iSoftBet, Microgaming, MrSlotty, NetEnt, NextGen, Pragmatic Play, Quickspin, Rabcat, SoftSwiss и другие.
Рассмотрим детально разделы и тематические особенности игр. Выбор, конечно, ошеломляет своим разнообразим и нам представлены как легендарные игровые автоматы, так и самые новые: к примеру, многим любимый классический Billyonaire от Amatic или Dead or Alive от НетЕнт. В любом случае только игрокам предстоит выбирать своё развлечение.
Мы не можем упустить из вида лайв-игры, игра в которые происходит в режиме реального времени. Суть проста: на другой стороне экрана красивая девушка или молодой парень раздают карты, кидают шарик в колесо рулетки, а мы, пользователи, наблюдаем за этими действиями и делаем ставки. Создаётся впечатление присутствия в реальном казино. А уж поверьте, эти эмоции того стоят.

Играть в рулетку на деньги

ЗигЗаг предлагает игрокам не только большое разнообразие игровых автоматов, но и другие развлечения. Заведение может похвастаться отличной коллекцией популярных рулеток. Сыграть на деньги можно в такие ее вариации: European Roulette, American Roulette, French Roulette, Mini Roulette, VIP Roulette, Roulette Advanced, First Person Roulette, English Roulette и многие другие. Эти рулетки так же доступны в демонстрационной версии.

Слоты с джекпотами

Среди большого ассортимента игровых автоматов есть и слоты с прогрессивными джекпотами для самых отчаянных гемблеров. С помощью таких эмуляторов можно сорвать огромный куш, но для этого может понадобиться время и средства. В казино нет отдельного раздела с автоматами такого типа, но среди ассортимента встречается их немало. Слотами с прогрессивным джекпотом можно назвать Allways Fruits, Bells on Fire, Billionaire, Divine Fortune, Mega Jems, Mega Moolah и другие.

Лучшие настольные игры ZigZag777

Кроме популярных рулеток, в ассортименте настольных игр казино есть еще много популярных карточных игр. Искать их нужно в разделе «Прочие». Там на деньги и бесплатно можно сыграть в Oasis Poker, Blackjack, Poker Pursuit, Multi-Hand Premier Blackjack, Baccarat. Кроме этого, в этом разделе представлено много видеопокеров. Заходите и выбирайте для себя подходящие игры.

Финансовые операции

Все действия с проведением платежей, выводом денежных средств, активация бонусов происходит через раздел «Касса». Для игроков представлен большой выбор платежных систем, через которые можно внести депозит или вывести выигрыш. Например: Bitcoin, EcoPayz, Maestro, MasterCard, Neteller, QIWI, Skrill, Visa, WebMoney, Yandex Money и другие. Минимальная сумма для внесения платежа (и получения приветственного бонуса) составляет всего 500 рублей. О бонусах расскажем далее. Отметим, что в Зиг Заг казино можно играть на биткоины.
Вывод выигрышей очень прост. Вам необходимо ввести свои реквизиты и отправить заявку. Выплачивают денежные средства обычно в течении 3-х часов на электронные кошельки и в течении 3-х суток на банковские карты. Это одно из немногих лицензионное казино, в котором очень большие лимиты на выплаты и составляют 9 000 Euro в месяц.

ЗигЗаг777 казино бонусы

Для новых игроков в ZigZag777 казино подготовлен приветственный пакет бонусов. Он включает в себя:
  1. На первое пополнение счета заведение дарит игроку бонус в размере 100% до 24 000 рублей. Для получения необходимо просто внести сумму не менее 500 рублей и играть с уже 1000 рублей. Превосходное предложение.
  2. Еженедельный возврат средств в размере 15% до 150 000 рублей. При том вейджер минимальный, в сравнении с другими заведениями.
Данные бонусы дарят игрокам преимущество перед казино и выиграть существенную сумму станет гораздо проще.

Дополнительные бонусы и система лояльности

Для опытных игроков доступны регулярные поощрения в виде фриспинов и кеш-начислений:
  • Weekend Reload. Данный бонус подразумевает, что каждые выходные (суббота и воскресенье), игрок сделавший депозит получит 40% бонусными деньгами до 15 000 рублей.
  • 50% до 50 000 рублей каждый день с понедельника по пятницу. Участвуют депозиты, сделанные с 00:00 – 05:00 Мск. Для получения бонуса необходимо обратиться в чат поддержки с кодом: FullMoon50

Турниры в ZigZag777

На игровых площадках со временем становиться скучно, если там нельзя поучаствовать в турнире. К счастью, в ZigZag777 всегда есть актуальные турниры, до участия в которых допускаются все зарегистрированные клиенты, делающие ставки на реальные средства. Перед тем, как вступить в борьбу за большой призовой фонд соревнования, необходимо учесть следующие моменты:
  1. Сроки проведения турнира.
  2. Размер минимальной ставки и размер минимального депозита;
  3. Слоты, которые подходят для участия.
  4. Способ формирования призового фонда.
  5. Как распределяются средства среди победителей.
О результатах турнира игроки узнают из турнирной таблицы, или рассылки.

Безопасность в казино ЗигЗаг777

Чтобы играть в казино на деньги и успешно выводить их, от игрока требуются некоторые личные данные. Клиентам казино ЗигЗаг 777 не стоит беспокоиться о конфиденциальности и безопасности. Все данные о самом гемблере и проведенных денежных операциях надежно зашифрованы с помощью SSL-шифрования.
В случае выявления игроком зависимости от азартных игр, стоит войти в раздел «Ответственная игра». Там представлен тест, для определения наличия зависимости, а, так же, способы избавления от этой проблемы. Игроки могут заморозить счет, или ограничить сумму депозитов.
https://avtomatyi-na-dengi.org/zigzag777-casino

https://preview.redd.it/ott4md8tv1u31.png?width=593&format=png&auto=webp&s=87762b8311ae48c120ae5c12ccf3ebea2cffbd46
submitted by RenataHopins to u/RenataHopins [link] [comments]

Rudrahp72's Cool Games List for Attractive Androids, Part 1

I made a post a while back dumping a list of games I felt were great, and worth people's time(and money). However, many people pointed out that a simple list of names wasn't going to help anything. They are right. So here;s the list again, this time with info.
Swordigo
Genre: Platformer
Price: Free with IAP
Pros: Excellent gameplay, great art design, great music, fun progression, IAPs are not needed at all. I love this game so much. It's pretty much the pinnacle of Android gaming.
Cons: Uhh.... the ads, I guess? Seriously, this game is as close as you're going to get to 'perfect' for a mobile game. I just wish there was a sequel.
Link.
Data Wing
Genre: Race Puzzle
Price: Free, no IAP
Pros: Fantastic, touching story, slick gameplay, cool Tron-esque aesthetic. This is a labor of love by the dev, and it shows.
Cons: Learning curve is a bit steep. Also may bug out and crash.
Link.
Shadow Fight 2: Special Edition
Genre: Fighte RPG
Price: Paid, with IAP.($4.99 USD)
Pros: Slick fighting mechanics, interesting story, and badass soundtrack. They basically took the free game, removed some grindiness, added extra story. A good deal, especially considering that the sequel is trash.
Cons: There's STILL IAP, though it's not really needed. There's also no multiplayer component, like the free game.
Link.
Sky Force Reloaded
Genre: Top down shoote Bullet Hell
Price: Free with IAP
Pros: This game makes grinding for money fun. That's how good the gameplay is. Add a dance-worthy soundtrack, excellent replay value, and pretty graphics into the mix, and you've got yourself a winner.
Cons: The grinding might be fun, but there's a LOT of it. There's a bajillion upgrades, and you need them all to fully beat the game.
Link.
Sword of Xolan
Genre: Platformer
Price: Free with IAP
Pros: Nice, retro art style. Gameplay feels satisfying, and the level design is good, with secrets and occasionally multiple paths.
Cons: The game can get unreasonably hard. The difficulty suddenly spikes for a certain section in some levels.
Link.
Boson X
Genre: Runner.(kinda endless)
Price: Paid, no IAP($2.99 USD)
Pros: No powerups. No RNG. Just you, your reflexes, and the bomb-ass soundtrack against 18 increasingly difficult levels.
Cons: Hair-tearingly, Soul-crushingly difficult.
Link.
Alto's Adventure
Genre: Endless Runner
Price: Free with IAP
Pros: Soothing, charming music and artstyle. Simple, intuitive gameplay. Good for when you just want to relax.
Cons: The grindiness that's inherent to the genre.
Link.
Sorcery! Series
Genre: CYOA/RPG
Price:Paid, no IAPs($4.99 USD each)
Pros: Excellent story, unique combat system, choices matter, making it replayable, each game builds upon the last, allowing for one continuous run across all of them.
Cons: The papercut art, and stilted animation isn't for everyone. The lack of a full soundtrack can also get disconcerting.
Link.
Ancestor
Genre: Endless RunnePuzzle
Price: Free with IAP
Pros: A unique take on endless runners- you must solve puzzles increasingly faster to save your dude, and there are even puzzle bossfights. The calm soundtrack also helps in achieving a zen-like state. Example of IAPs done right- All cosmetic, no gameplay boosts.
Cons:RNG can fuck you over baaaad.
Link.
Battleheart
Genre: Strategy/RPG
Price: Free, no IAP
Pros: Very, very good combat system. A weak party can defeat a stronger foe through clever tactics- mindlessly grinding to upgrade is rarely necessary. Also, the handdrawn-esque art style is cute.
Cons: Learning curve very steep. Some mechanics simply aren't explained to you, and you have to figure it out on your own.
Link.
Dash Quest
Genre: RunneRPG
Price: Free with IAP
Pros: Very reminiscent of a SNES RPG- artstyle, music, even part of the gameplay. Very enjoyable, with a decent range of verying equipment to use, enemies to fight, and zones to explore. Even has minigames.
Cons: Again, grinding. It's always grinding. Never lupus, though.
Link.
Robotek
Genre: Strategy
Price: Free with IAP
Pros: Very cool little strategy game. App is tiny, artstyle is simple but effective, and combat always comes down to being smart.
Cons: The one thing holding this game back forma top rating is the god-awful energy system. Okay, I get it, it's a free game, you want people to artificially lengthen play time to show more ads, but how did you end up with a system more obnoxious than the ones in gacha games?
Link.
Slayin'
Genre: Endless..... Combat? Not quite sure how to classify this.
Price: Free with IAP
Pros: Multiple characters, each with their own unique gameplay spin. Simple, intuitive controls. Cute chibi pixel art style. Energetic soundtrack.
Cons: ♫ All around me is familiar grinding, so much grinding, only grinding...♫
Link.
The Fancy Pants Adventures
Genre: Platformer
Price: Free with IAP
Pros: It's Mutha. Fuckin. Fancy Pants. Even has the original flash game trilogy as unlockables. (If you don't know what Fancy Pants is, go play the flash games right now. You won't regret it.)
Cons: Gamepllay-boost IAPs. Why? You were so close to surpassing Swordigo as THE perfect mobile game!
Link.
The Bard's Tale
Genre: RPG/ Adventure
Price:Paid, with IAP($2.99 USD)
Pros: Originally a PC game, it was ported over to mobile, and thus features some bells and whistles usually missing from mobile games- full voice acting, fancy graphics, branching paths. The dialog is sharp and witty, the gameplay fun, and as a bonus, has the original DOS Bard's Tale trilogy as an unlock.
Cons: Don't remember what the IAP was for, but it doesn't need them, I'm sure.
Link.
Kingdom Rush series
Genre: Strategy/Tower defense
Price: Paid(except for the first game, which is free with IAP)
Pros: Cute art style, amazing music, satisfying levels which have multiple viable win layouts, slight replay value
Cons: Well..... the IAP, really. Characters are sometimes locked behind paywall, and there's gameplay boost stuff as well.
Link.
Upgrade the Game 2
Genre: ????????
Price: Free, no IAP
Pros: The whole concept is, you start with something that looks like someone had a seizure in MS Paint, and through playing a minigame, you earn money to upgrade everyhting- menus, graphics, sound effects, the minigame itself, into something acceptable.
Cons: You need dedication. You'll be playing a long, long time to upgrade everything to it's highest levels.
Link.
Bitcoin Billionaire
Genre: Idle Clicker
Price: Free, with IAP
Pros: I hate idle clickers. They're the bane of mobile gaming. At least gacha games give you waifus(or husbandos). This one is an exception. It's witty. It's self-aware. It attempts to vary the boring nature of the clicker genre. It lets you earn the premium currency at a limited rate as opposed to juts buying it. Okay, it's not overly unique over other idle games, I just like this one.
Cons: For all it's good points,it's still a clicker. A grindfest. And IAPs galore.
Link.
That's all for now, folks. Keep an eye out for when I next update? I'm your host, Rudrahp72, and I'll see you next time on Who Wants to Be a Millionaire Rudrahp72's Cool Games List for Attractive Androids!
submitted by Rudrahp72 to AndroidGaming [link] [comments]

r/Bitcoin recap - July 2018

Hi Bitcoiners!
I’m back with the nineteenth monthly Bitcoin news recap.
For those unfamiliar, each day I pick out the most popularelevant/interesting stories in Bitcoin and save them. At the end of the month I release them in one batch, to give you a quick (but not necessarily the best) overview of what happened in bitcoin over the past month.
You can see recaps of the previous months on Bitcoinsnippets.com
A recap of Bitcoin in July 2018
submitted by SamWouters to Bitcoin [link] [comments]

Decred Journal — May 2018

Note: New Reddit look may not highlight links. See old look here. A copy is hosted on GitHub for better reading experience. Check it out, contains photo of the month! Also on Medium

Development

dcrd: Significant optimization in signature hash calculation, bloom filters support was removed, 2x faster startup thanks to in-memory full block index, multipeer work advancing, stronger protection against majority hashpower attacks. Additionally, code refactoring and cleanup, code and test infrastructure improvements.
In dcrd and dcrwallet developers have been experimenting with new modular dependency and versioning schemes using vgo. @orthomind is seeking feedback for his work on reproducible builds.
Decrediton: 1.2.1 bugfix release, work on SPV has started, chart additions are in progress. Further simplification of the staking process is in the pipeline (slack).
Politeia: new command line tool to interact with Politeia API, general development is ongoing. Help with testing will soon be welcome: this issue sets out a test plan, join #politeia to follow progress and participate in testing.
dcrdata: work ongoing on improved design, adding more charts and improving Insight API support.
Android: design work advancing.
Decred's own DNS seeder (dcrseeder) was released. It is written in Go and it properly supports service bit filtering, which will allow SPV nodes to find full nodes that support compact filters.
Ticket splitting service by @matheusd entered beta and demonstrated an 11-way split on mainnet. Help with testing is much appreciated, please join #ticket_splitting to participate in splits, but check this doc to learn about the risks. Reddit discussion here.
Trezor support is expected to land in their next firmware update.
Decred is now supported by Riemann, a toolbox from James Prestwich to construct transactions for many UTXO-based chains from human-readable strings.
Atomic swap with Ethereum on testnet was demonstrated at Blockspot Conference LATAM.
Two new faces were added to contributors page.
Dev activity stats for May: 238 active PRs, 195 master commits, 32,831 added and 22,280 deleted lines spread across 8 repositories. Contributions came from 4-10 developers per repository. (chart)

Network

Hashrate: rapid growth from ~4,000 TH/s at the beginning of the month to ~15,000 at the end with new all time high of 17,949. Interesting dynamic in hashrate distribution across mining pools: coinmine.pl share went down from 55% to 25% while F2Pool up from 2% to 44%. [Note: as of June 6, the hashrate continues to rise and has already passed 22,000 TH/s]
Staking: 30-day average ticket price is 91.3 DCR (+0.8), stake participation is 46.9% (+0.8%) with 3.68 million DCR locked (+0.15). Min price was 85.56. On May 11 ticket price surged to 96.99, staying elevated for longer than usual after such a pump. Locked DCR peaked at 47.17%. jet_user on reddit suggested that the DCR for these tickets likely came from a miner with significant hashrate.
Nodes: there are 226 public listening and 405 normal nodes per dcred.eu. Version distribution: 45% on v1.2.0 (up from 24% last month), 39% on v1.1.2, 15% on v1.1.0 and 1% running outdaded versions.

ASICs

Obelisk team posted an update. Current hashrate estimate of DCR1 is 1200 GH/s at 500 W and may still change. The chips came back at 40% the speed of the simulated results, it is still unknown why. Batch 1 units may get delayed 1-2 weeks past June 30. See discussions on decred and on siacoin.
@SiaBillionaire estimated that 7940 DCR1 units were sold in Batches 1-5, while Lynmar13 shared his projections of DCR1 profitability (reddit).
A new Chinese miner for pre-order was noticed by our Telegram group. Woodpecker WB2 specs 1.5 TH/s at 1200 W, costs 15,000 CNY (~2,340 USD) and the initial 150 units are expected to ship on Aug 15. (pow8.comtranslated)
Another new miner is iBelink DSM6T: 6 TH/s at 2100 W costing $6,300 (ibelink.co). Shipping starts from June 5. Some concerns and links were posted in these two threads.

Integrations

A new mining pool is available now: altpool.net. It uses PPLNS model and takes 1% fee.
Another infrastructure addition is tokensmart.io, a newly audited stake pool with 0.8% fee. There are a total of 14 stake pools now.
Exchange integrations:
OpenBazaar released an update that allows one to trade cryptocurrencies, including DCR.
@i2Rav from i2trading is now offering two sided OTC market liquidity on DCUSD in #trading channel.
Paytomat, payments solution for point of sale and e-commerce, integrated Decred. (missed in April issue)
CoinPayments, a payment processor supporting Decred, developed an integration with @Shopify that allows connected merchants to accept cryptocurrencies in exchange for goods.

Adoption

New merchants:
An update from VotoLegal:
michae2xl: Voto Legal: CEO Thiago Rondon of Appcívico, has already been contacted by 800 politicians and negotiations have started with four pre-candidates for the presidency (slack, source tweet)
Blockfolio rolled out Signal Beta with Decred in the list. Users who own or watch a coin will automatically receive updates pushed by project teams. Nice to see this Journal made it to the screenshot!
Placeholder Ventures announced that Decred is their first public investment. Their Investment Thesis is a clear and well researched overview of Decred. Among other great points it noted the less obvious benefit of not doing an ICO:
By choosing not to pre-sell coins to speculators, the financial rewards from Decred’s growth most favor those who work for the network.
Alex Evans, a cryptoeconomics researcher who recently joined Placeholder, posted his 13-page Decred Network Analysis.

Marketing

@Dustorf published March–April survey results (pdf). It analyzes 166 responses and has lots of interesting data. Just an example:
"I own DECRED because I saw a YouTube video with DECRED Jesus and after seeing it I was sold."
May targeted advertising report released. Reach @timhebel for full version.
PiedPiperCoin hired our advisors.
More creative promos by @jackliv3r: Contributing, Stake Now, The Splitting, Forbidden Exchange, Atomic Swaps.
Reminder: Stakey has his own Twitter account where he tweets about his antics and pours scorn on the holders of expired tickets.
"Autonomy" coin sculpture is available at sigmasixdesign.com.

Events

BitConf in Sao Paulo, Brazil. Jake Yocom-Piatt presented "Decentralized Central Banking". Note the mini stakey on one of the photos. (articletranslated, photos: 1 2 album)
Wicked Crypto Meetup in Warsaw, Poland. (video, photos: 1 2)
Decred Polska Meetup in Katowice, Poland. First known Decred Cake. (photos: 1 2)
Austin Hispanic Hackers Meetup in Austin, USA.
Consensus 2018 in New York, USA. See videos in the Media section. Select photos: booth, escort, crew, moon boots, giant stakey. Many other photos and mentions were posted on Twitter. One tweet summarized Decred pretty well:
One project that stands out at #Consensus2018 is @decredproject. Not annoying. Real tech. Humble team. #BUIDL is strong with them. (@PallerJohn)
Token Summit in New York, USA. @cburniske and @jmonegro from Placeholder talked "Governance and Cryptoeconomics" and spoke highly of Decred. (twitter coverage: 1 2, video, video (from 32 min))
Campus Party in Bahia, Brazil. João Ferreira aka @girino and Gabriel @Rhama were introducing Decred, talking about governance and teaching to perform atomic swaps. (photos)
Decred was introduced to the delegates from Shanghai's Caohejing Hi-Tech Park, organized by @ybfventures.
Second Decred meetup in Hangzhou, China. (photos)
Madison Blockchain in Madison, USA. "Lots of in-depth questions. The Q&A lasted longer than the presentation!". (photo)
Blockspot Conference Latam in Sao Paulo, Brazil. (photos: 1, 2)
Upcoming events:
There is a community initiative by @vj to organize information related to events in a repository. Jump in #event_planning channel to contribute.

Media

Decred scored B (top 3) in Weiss Ratings and A- (top 8) in Darpal Rating.
Chinese institute is developing another rating system for blockchains. First round included Decred (translated). Upon release Decred ranked 26. For context, Bitcoin ranked 13.
Articles:
Audios:
Videos:

Community Discussions

Community stats: Twitter 39,118 (+742), Reddit 8,167 (+277), Slack 5,658 (+160). Difference is between May 5 and May 31.
Reddit highlights: transparent up/down voting on Politeia, combining LN and atomic swaps, minimum viable superorganism, the controversial debate on Decred contractor model (people wondered about true motives behind the thread), tx size and fees discussion, hard moderation case, impact of ASICs on price, another "Why Decred?" thread with another excellent pitch by solar, fee analysis showing how ticket price algorithm change was controversial with ~100x cut in miner profits, impact of ticket splitting on ticket price, recommendations on promoting Decred, security against double spends and custom voting policies.
@R3VoLuT1OneR posted a preview of a proposal from his company for Decred to offer scholarships for students.
dcrtrader gained a couple of new moderators, weekly automatic threads were reconfigured to monthly and empty threads were removed. Currently most trading talk happens on #trading and some leaks to decred. A separate trading sub offers some advantages: unlimited trading talk, broad range of allowed topics, free speech and transparent moderation, in addition to standard reddit threaded discussion, permanent history and search.
Forum: potential social attacks on Decred.
Slack: the #governance channel created last month has seen many intelligent conversations on topics including: finite attention of decision makers, why stakeholders can make good decisions (opposed to a common narrative than only developers are capable of making good decisions), proposal funding and contractor pre-qualification, Cardano and Dash treasuries, quadratic voting, equality of outcome vs equality of opportunity, and much more.
One particularly important issue being discussed is the growing number of posts arguing that on-chain governance and coin voting is bad. Just a few examples from Twitter: Decred is solving an imagined problem (decent response by @jm_buirski), we convince ourselves that we need governance and ticket price algo vote was not controversial, on-chain governance hurts node operators and it is too early for it, it robs node operators of their role, crypto risks being captured by the wealthy, it is a huge threat to the whole public blockchain space, coin holders should not own the blockchain.
Some responses were posted here and here on Twitter, as well as this article by Noah Pierau.

Markets

The month of May has seen Decred earn some much deserved attention in the markets. DCR started the month around 0.009 BTC and finished around 0.0125 with interim high of 0.0165 on Bittrex. In USD terms it started around $81 and finished around $92, temporarily rising to $118. During a period in which most altcoins suffered, Decred has performed well; rising from rank #45 to #30 on Coinmarketcap.
The addition of a much awaited KRW pair on Upbit saw the price briefly double on some exchanges. This pair opens up direct DCR to fiat trading in one of the largest cryptocurrency markets in the world.
An update from @i2Rav:
We have begun trading DCR in large volume daily. The interest around DCR has really started to grow in terms of OTC quote requests. More and more customers are asking about trading it.
Like in previous month, Decred scores high by "% down from ATH" indicator being #2 on onchainfx as of June 6.

Relevant External

David Vorick (@taek) published lots of insights into the world of ASIC manufacturing (reddit). Bitmain replied.
Bitmain released an ASIC for Equihash (archived), an algorithm thought to be somewhat ASIC-resistant 2 years ago.
Three pure PoW coins were attacked this month, one attempting to be ASIC resistant. This shows the importance of Decred's PoS layer that exerts control over miners and allows Decred to welcome ASIC miners for more PoW security without sacrificing sovereignty to them.
Upbit was raided over suspected fraud and put under investigation. Following news reported no illicit activity was found and suggested and raid was premature and damaged trust in local exchanges.
Circle, the new owner of Poloniex, announced a USD-backed stablecoin and Bitmain partnership. The plan is to make USDC available as a primary market on Poloniex. More details in the FAQ.
Poloniex announced lower trading fees.
Bittrex plans to offer USD trading pairs.
@sumiflow made good progress on correcting Decred market cap on several sites:
speaking of market cap, I got it corrected on coingecko, cryptocompare, and worldcoinindex onchainfx, livecoinwatch, and cryptoindex.co said they would update it about a month ago but haven't yet I messaged coinlib.io today but haven't got a response yet coinmarketcap refused to correct it until they can verify certain funds have moved from dev wallets which is most likely forever unknowable (slack)

About This Issue

Some source links point to Slack messages. Although Slack hides history older than ~5 days, you can read individual messages if you paste the message link into chat with yourself. Digging the full conversation is hard but possible. The history of all channels bridged to Matrix is saved in Matrix. Therefore it is possible to dig history in Matrix if you know the timestamp of the first message. Slack links encode the timestamp: https://decred.slack.com/archives/C5H9Z63AA/p1525528370000062 => 1525528370 => 2018-05-05 13:52:50.
Most information from third parties is relayed directly from source after a minimal sanity check. The authors of Decred Journal have no ability to verify all claims. Please beware of scams and do your own research.
Your feedback is precious. You can post on GitHub, comment on Reddit or message us in #writers_room channel.
Credits (Slack names, alphabetical order): bee, Richard-Red, snr01 and solar.
submitted by jet_user to decred [link] [comments]

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